/*
* Copyright (C) Microsoft. All rights reserved.  
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License.  You may obtain a copy 
* of the License at http://www.apache.org/licenses/LICENSE-2.0  
* 
* THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 
* WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 
* MERCHANTABLITY OR NON-INFRINGEMENT. 
*
* See the Apache License, Version 2.0 for specific language governing 
* permissions and limitations under the License.
*
*/
#pragma once

namespace baja { namespace graphics { namespace dx11_1 {

    class engine;
    class effect2;
    class dynamic_vertex_buffer;
    class index_buffer;
    class surface;
    class texture;
    class vertex_buffer;
    class vertex_declaration;
    class asset_manager;
    class scene_transformer;
    class mesh;
    class font;

}}} // namespace baja.graphics.dx11_1
